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        C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版    [复制链接]

        C4D汉化插件 2019-03-23 13:25 发布

        版权归原作者所有,禁止商业使用。
        C4D插件
        插件名称: SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac
        作用分类: 渲染器 » Arnold » 2.5x
        插件分类: 插件
        使用教程: 无教程
        支持版本: R18 R19 R20 
        支持语言: 英文 
        支持系统: PC MAC 
        出现位置: 插件菜单 材质通道 标签菜单 渲染设置 其他 
        版权信息: 转载
        来源信息: http://www.eo8j5r2vz.fun/
        纠错反馈: 1群179731945,2群387065337 , 3群 143466405 , 4群 374016439
        检索码: CN201903231324

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        C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版
        不再支持C4D R17,增加支持C4D R20,如果安装后C4D 打不开,请先卸载插件,然后把C4D更新到最新版本,最后重新安装插件即可
        新功能:
        • GPU rendering (BETA)
        • GPU rendering from the command line
        • Pre-populate GPU cache
        • Visible lights
        • Improved random-walk SSS
        • MaterialX export
        • Added matrix_interpolate shader
        • Anisotropy controls for coat in standard_surface shader
        • Added include_graph operator
        • Added denoise_albedo built-in AOV
        性能提升:
        • Improved skydome sampling
        • Improved adaptive sampling
        • Smart opaque: built-in shaders now set the Opaque flag automatically based on whether or not the shader settings would require disabling the opaque flag on the object to render correctly.
        • Improved bump and normal mapping
        • Instantaneous shutter option: This new option in the motion blur render settings now keeps motion keys and only sets the camera ray times to be equal to the reference time. Use this with
        • motion vectors instead of setting shutter intervals to zero.
        • Support for negative transmission extra roughness in standard_surface shader
        • Added time mode in ramp shaders: The ramp and ramp_rgb shaders now have an additional time mode that computes the input based on the current time and the camera’s start and end
        • shutter interval.
        • Use implicit UVs added to the ramp_rgb shader
        • Append frame number to the driver path automatically
        • Added volume scattering to the shape visibility flags
        • Expose autobump visibility
        • Expose ignore list in the render settings
        • Assign operator network to procedurals
        Bug修复:
        • Polygon selection does not work when the name has unicode characters in it
        • Problem with special character in the uv_transform UV set name
        • Wrong bump mapping with custom projection
        • Bump mapping is too soft when UVs are tiled in the texture tag. Note that the look has changed following this fix and now it is (correctly) stronger when a custom UV projection or tiles are
        • set in the texture tag.
        替换XX步骤:
        • 打开替换文件夹,拷贝ai.dll到
          1.MAXON\CINEMA 4D R20
          2.MAXON\CINEMA 4D R20\plugins\C4DtoA\arnold\bin

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        全部评论316

        • First
          First 2019-3-23 13:47:28
          阿诺德一统天下!!!!!!!!!!
        • 867184808
          867184808 2019-3-23 15:01:01
          阿诺德一统天下!!!!!!!!!!
        • sukin650
          sukin650 2019-3-23 15:34:10
          阿诺德一统天下!!!!!!!!!!
        • uifiyuan
          uifiyuan 2019-3-23 18:06:37
          阿诺德一统天下!!!!!!!!!!
        • 脚下一滑
          脚下一滑 2019-3-23 19:27:10
          阿诺德一统天下!!!!!!!!!!阿诺德一统天下!!!!!!!!!!

        • gy610
          gy610 2019-3-23 21:24:52
          阿诺德一统天下!!!!!!!!!!
        • wpy001
          wpy001 2019-3-23 22:37:28

          阿诺德一统天下!!!!!!!!!!
        • 规格vhj
          规格vhj 2019-3-24 11:27:18

          阿诺德一统天下!!!!!!!!!!
        • 高疼痛
          高疼痛 2019-3-24 13:18:45
          阿诺德一统天下!!!!!!!!!!
        C4D渲染器插件 Arnold阿诺德渲染器 SolidAngle C4DtoA 2.5.0 R18/R19/R20 Win/Mac AMPED和谐版 + Win替换和谐版 
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